Director Junichi Masuda Blogs about X and Y

Hachi

Junichi+Masuda++PNGA translated version of the early Japanese press release we reported about on the 8th was included in yesterday’s blog post by Junichi Masuda, director of Pokemon X and Y. The post also included links to the Japanese and international trailer and Nintendo Direct videos.

The biggest piece of news to come out of this blog post is an English language confirmation of the affection system playing a much bigger role in battle mechanics. While the trailer alluded to this, there were no hard details given and the translations of the Japanese press release were not entirely clear. This is looking like a complete revamp of the affection system found in all the previous generations since Gold and Silver.

See the blog post for yourself after the jump!

…..And here is the press release.
———————————————
We are aiming to deliver genuine entertainment that can be enjoyed
simultaneously by people from all over the world.
Never-before-seen Pokémon that will be discovered for the first time by people from across the globe.
Pokémon that are brought to life and look as if they are right in front you.
Stunningly dynamic Pokémon battles.
Breathtakingly beautiful visuals that take full advantage of the 3DS hardware’s power.
An innovate communication system that will make you feel connected with
players from around the world as you play the game.
A new battle mechanism that allows your Pokémon to become even more powerful
when the bonds you share grow stronger.
A story and music that can be enjoyed by all.
Whether this is the player’s first game, or if he or she is a veteran of the Pokémon series,
our goal is to deliver genuine entertainment that will make all players smile,
regardless of their age, gender, country, language, or culture.
The Pokémon series has always been more than just a game.
It’s a series that brings people together, and encourages them to get excited and
have fun as if they were at a festival.
That is why I wanted to achieve my long-time dream of a worldwide simultaneous release
with these new entries to the series.
Pokémon X and Pokémon Y–the evolved sixth generation of Pokémon.
Genuine entertainment that people have been waiting for is here.
October 2013.
I look forward to being able to play with everyone from around the world.
Ciao!
———————————————
Ends here.
I’m directing the game, and leading the talented team here at Game Freak.
We’re currently hard at work creating a game we think will be really something special.
Please wait until October to experience it yourself!
Ciao!

You can read it by clicking here.

This game is meant to be a unified experience for every Pokemon fan, and the world wide release is very symbolic in that sense. It will be interesting to see details of how that is going to translate to new in-game mechanics.

Source: Twitter


Categorized under: Pokémon News, X and Y
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  • zoriusth

    “Pokémon that are brought to life and look as if they are right in front you.” Sounds like virtual reality type thing on the 3Ds same as they did with the dream radar.
    “An innovate communication system that will make you feel connected with
    players from around the world as you play the game.” Hopefully they replace those annoying emoticons with this… as well as trash talk your opponents.
    “A new battle mechanism that allows your Pokémon to become even more powerful
    when the bonds you share grow stronger.” Called it ^^ yay

    As for my next opinion I would say they will make it so that happiness is equal to the total amount of EV’s a ppokemon has obtained allowing EV training to be much easier

    • pokemon brown

      My theory (hope) on the whole happiness thing is that it will replace IV’s so if your pokemon has max happiness it would be the same as it having 31 for all IV’s, thus eliminating the primary reason for hackers to hack the game. They would have to find a new way to calculate hidden power’s type, but I’m sure Gamefreak could figure something out.

      • HachiNuu

        I wouldn’t complain if they went this route!


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